Hello, hello, all of UDuelists fans (Team UDuelists?), it’s that time again! The new year has kicked off and so far, so good. Just some minor announcements before we begin: 2 Yu-Gi-Oh! sets, 2012 Collector’s Tins Wave 2.5 and the Cosmo Blazar booster pack, are set to come out throughout January, the 18th and 25th, respectively. Soon following their lead, the next structure deck, Onslaught of the Fire Kings, is set to debut in early February. Fire users, start rejoicing, because both the booster pack and the structure deck are aiming to give you some much needed fire-support. Anyways, shall we begin?
Our Card of the Night tonight is Number 92: Heart-eartH Dragon, which is the cover card for Cosmo Blazar. At Rank 9 requiring any 3 Level 9 monsters to Xyz summon, it carries a surprisingly low base stat: 0 attack and 0 defense. But, of course, looks can be deceiving, and in the game of Yu-Gi-Oh!, those with no attack or defense are the ones to be wary of.
Number 92’s effect is simple: It cannot be destroyed by battle, and your opponent takes any battle damage that you would’ve taken from battles involving Number 92. Also, during your opponent’s End Phase, you’ll be able to detach 1 Xyz material in order to banish any monster normal summoned, special summoned, or set during that turn. Lastly, if Number 92 were to be destroyed while having at least 1 Xyz material, you can resurrect it instantly from the graveyard, and it would gain 1000 attack for each card that is banished for both you and your opponent(s).
Let’s start with the basics first: 3 Level 9 monsters are very hard to come by, and so very few monsters are actually naturally Level 9 to begin with. Also, your strategy is likely to be foiled if you attempt to summon 3 copies of the same monster, as most of the natural Level 9 monsters are either fusion or synchro monsters.
One easy solution is to simply incorporate Galaxy Queen’s Light and any Level 9 monster you may have in your deck. One option is to use the X-Sabers and their Level 9 beatstick: XX-Saber Gottoms; with capabilities to quickly summon monsters on the field, you’ll have 3 monsters (1 of which would have to be XX-Saber Gottoms) that’ll be capable of summoning Number 92.
Probably the easiest solution, however, doesn’t even involve Level 9 monsters, rather, a simple Rank 5 monster: Number 53: Heart-EartH. Number 53: Heart-EartH is the “pre-evolution” stage of Number 92, requiring any 3 Level 5 monsters to Xyz summon. Unfortunately, this is a rather tedious process, as the steps to fulfill the requirements set forth by Number 53: Heart-EartH are a bit strict. Essentially, once it is out of Xyz materials, if it were to be destroyed by a card effect, then you would be able to Chaos Xyz summon Number 92 right over it. This in itself only gives your newly summoned Number 92 a single Xyz material, therefore limiting its destructive potential. Nevertheless, Level 5 monsters are much easier to come by then Level 9 monsters, but your ultimate play style would determine which method you would use. Incidentally, if you run a Level 4 and Level 5 monster deck with a Tannhauser Gate focus, then you would be able to essentially perform both types of summoning methods given.
Back to Number 92, though it may appear invincible in the face of battle, it’s greatest weakness lies with card effects. Options to protect Number 92, then, include Heart of Clear Water, Safe Zone, or Xyz Veil. Of course, nothing beats generic counter maneuver cards, so keep in mind that you’re existing counter cards can work, if only temporary.
Also, as Number 92 has the potential to run out of Xyz materials quite fast, you can revive it using Xyz Reborn, or utilize cards such as Xyz Unit or Overlay Regen while Number 92 is still on the field. All of these options thus allow Number 92 to keep using its banish effect, or ensures that it can revive if it were to be destroyed. Unfortunately, none of these measures will save Number 92 if it were to be banished.
Overall, Number 92: Heart-eartH Dragon is an excellent card with just a few minor drawbacks. While other cards have costs involved to help balance their overwhelming effects, Number 92’s balance mechanics lies with its awkward summoning condition and a vulnerability to effects. You’ll definitely need a deck built around Number 92 to utilize its fullest potential, but a deck such as X-Sabers can potentially run a copy of Number 92 at a tolerably efficient level.
Summon Conditions: 6.5/10
A requirement of 3 Level 9 monsters to Xyz summon is quite steep since there aren’t that many Level 9 monsters available. Of course, with a few maneuvers with cards such as Galaxy Queen’s Light, just having 1 Level 9 monster and 2 other monsters can be enough. Fortunately, if you run a deck based around Level 5 monsters, you do have another alternative option by using Number 53: Heart-EartH instead, though even that method has its potential drawbacks.
Base Stats: 8.0/10
You may be thinking: having a 0 attack, 0 defense base stat is really, really bad, so why is the score as high as it is? It’s partially due to its effect: by having an effect that deals all battle damage associated with battles involving Number 92: Heart-eartH Dragon, having 0 attack and defense is really quite advantageous. However, if your opponent were to have some sort of effect negation card, such as Forbidden Chalice, then it would become a prime target for an attack.
Number 92 is virtually indestructible battle wise, but to make up for it, it has no real counters against monster, spell, and trap effects. Nevertheless, there are quite a few effects packed into Number 92, including banishing all of your opponent’s monsters summoned during a particular turn, or reviving as a (potential) beatstick.
General Deck Usability: 3.0/10
There’s almost no way around it: If you want to run Number 92 in your deck, then you’ll have to build a deck around summoning it, or at the very least, Level 9 monsters for other Rank 9 monsters (at the time of this writing, only 1 other monster, Number 9: Dyson Sphere, fits that description). Some decks, such as X-Sabers, are capable of integrating Number 92 with little to no changes, however, for maximum usability, you’ll have to build a deck around summoning and sustaining it on the field.
Overall, Number 92: Heart-eartH Dragon stands as an outstanding card with a few awkward summoning conditions to hold it back. With numerous effects and battle invincibility, it can change the tide of battle if it were to be unleashed on either side of the field.
|Summon Conditions||Overlay 3 Level 9 monsters|
|Effect||Cannot be destroyed by battle. Your opponent takes any Battle Damage you would have taken from battles involving this card. During your opponent’s End Phase: You can detach 1 Xyz Material from this card; banish all cards that your opponent Normal Summoned, Special Summoned, or Set this turn. If this card is destroyed while it has an Xyz Material: You can Special Summon it from the Graveyard. When you do: It gains 1000 ATK for each card currently banished.|
|Buy It Now||N/A|