The PS4 has been officially announced, so what do we have to look forward to? Well…
First off, the PS4 is a game console constructed by game developers, for game developers. There will be 8 GB unified memory with a local storage hard drive, and the DualShock4 controller is essentially the DualShock3 controller, but with a touch pad in the center of the controller, as well as a Share button to allow you to, well, share your stuff. The controller is slightly longer (horizontally), and there will be a camera attachment that works in tandem with the controller’s light bar (kind of an identification of which player is who). The camera attachment, one should note, is like a straight, rectangular version of the XBOX Kinect.
For the system itself, it will have a supercharged PC architecture with a x86 architecture CPU, an enhanced PC GPU, and an 8GB GDDR5.
The power button on the DualShock4 controller can suspend/resume a game, and a secondary custom chip within the PS4 console can help download or update a game in the background, meaning you can play a game while something else downloads behind the scenes. Something else that’s worth noting here is that you’ll also be able to play a game as it is downloading in the background! Another feature will allow you to be able to share your most recent gameplay videos and images, and you can even upload up to 10 seconds of video in the background. Also noted was the ability to live-stream your game to your friends to watch!
PS4 is aiming to be socially integrated, with major social networks being planned for use. Additionally, you can use your smartphone or tablets to view game videos and more.
Gaikai is indeed being integrated into the PS4, and the company will work closely with the PlayStation Network. As stated before, you’ll be able to play any game while it is downloading onto your PS4 console, and Gaikai will essentially be making that work out via having the game on the cloud for you to play. Social gaming is also a goal for Gaikai, which will feature FaceBook and UStream capabilities to help you stream your game videos for your friends to spectate.
Remote Play will also be featured in the PS4, and will be made possible with the PS Vita. Just as you can transfer some games on the Wii U to your Wii U GamePad, you’ll be able to transfer your PS4 games onto your PS Vita. It is currently not capable of streaming all PS4 games on the PS Vita, but the PlayStation developers are working on it. To ensure smooth connection rates, the PS4 will act as a server, while the PS Vita will act as a client.
Backwards compatibility may not be for the PS4, but is is still a possibility. The Playstation Cloud, however, may technically be the answer, as it will have pretty much most of the PlayStation line of games starting from PSOne, and will be available on all of your devices.
Graphics wise, it seems like the PS4 is capable of CG-level graphics, which you can look at James Cameron’s Avatar and other recent movies for reference. Game developers such as Square Enix and Capcom are already working on engines to take advantage of the advanced graphical capabilities.
Among the games announced for the PS4 include Knack, Killzone: Shadow Fall, DriveClub, inFamous: Second Son, The Witness, Deep Down (tentative title), a new Final Fantasy title (to be revealed E3 2013), Watch Dogs, Diablo III (also coming to the PS3), and Destiny (also coming to the PS3, with PlayStation exclusive content).
It should be noted that Sony has not technically “revealed” the PS4 console, much like how Nintendo kinda didn’t feature the newer Wii U. Rather, Sony placed quite a bit of emphasis on its new DualShock4, as well as the new game engines and, subsequently, games that will be featured on the PS4. This could lead to some speculation that the PS4 will have relatively the same form as the PS3, and we could see the first screens of the new hardware sometime in the coming months, and at the very latest, E3 2013.
The PS4 is being aimed to release Winter 2013.