Welcome to another installment of Weekly League, where we’ll be detailing some of the most interesting changes being tested by PBE testers worldwide! Though we won’t be able to detail every single change, we will be detailing some of the more major ones.
The newly redesigned Karma has officially been launched to the PBE, so testers can now play Karma in her new skin and redesigned abilities. As stated in the past, Riot is attempting to make Karma fit her lore a bit better, as well as making her a more viable choice as a support role within the game. Additionally, if you have Karma before her reboot is released to the live servers, then you’ll also get a traditional skin. For some, this will be a great opportunity, as Karma will be having a bit of an extended stay during the PBE testing phase, thus giving them enough time to rack up enough IP to buy her.
Additionally, the new champion, Zac, the Secret Weapon, has been officially revealed and detailed. Currently, he looks like an incredible top/jungle-based champ, and comes with a moveset with various forms of area of effects (AOE) and such. Our past speculation created the possibility that Zac was some form of yordle jungler, however, this is not the case. Zac is a mana-less figher/melee champion with all of his abilities being based off of ability power ratios (the past couple of champions were based completely off of attack damage ratios).
Play-wise, Zac has a relatively unique moveset that have mechanics similar to other champions, but different effects. His passive allows him to both gain health each time he hits an enemy with his abilities (a part of him falls off, and if he collects his fallen parts, he gains health) and revive if he were to have been dealt a fatal blow. For the latter part of his passive, once he “dies,” he splits into four blobs (Blob stats= 10% of Zac’s maximum health, 50% of his armor and magic resistance, each), and if any of his blobs survives for a short duration, then he will revive with 10-50% of his maximum health, depending on how many blobs survived.
For his Stretching Strike (Q) ability, he hits an enemy with ability power damage and also slows them down for a short duration. Unstable Matter causes Zac to explode, and then deals damage to all surrounding enemies (kind of like Kog’Maw’s passive, but more on cue rather than delayed). Elastic Slingshot (E) plays a bit like Varus’ Q ability, which allows Zac to charge up for a short duration in one place, and then flings Zac to a target location in which he will deal AOE damage and a short knockback effect to all surrounding enemies. His ultimate, Let’s Bounce (R) is perhaps one of the most unique ultimates that have come out lately. Let’s Bounce allows Zac to bounce 4 times, and if an enemy is hit by any of these bounces, they will be dealt magic damage, knocked up for 1 second, and slowed for 1 second. If an enemy is hit multiple times, they only take half damage and the knock up and slow effects are not applied.
His abilities have relatively short cooldowns aside from his innate passive and his ultimate, but with a good mixture of AOE damage, utility, and regenerative ability. Even though all of his abilities cost mana, the first half of his innate passive allows him to regenerate up to 4% of his maximum health each time he hits an enemy with an ability of his. For his Unstable Matter, if you manage to hit your enemies with pretty good accuracy, there’s virtually no cost to you (its cost is 4% of current health). Additionally, his ability costs are based off of his current health, therefore his passive can potentially give him more health than he paid to use for his abilities.
A new map is coming to League of Legends, and it comes supporting ARAM (All-Random, All-Mid) modes! Introducing Howling Abyss, which, judging by early concept pictures, is a bit like Proving Grounds, but with quite a few more turrets. ARAM is about to become an official mode, and will be located underneath the Dominion mode in the stage select menu. Additionally, an official matchmaking quere will be paired with the map, however, the mode is still in the works. Nevertheless, PBE testers can now create custom matches to test out all of the nooks and crannies of the map!
For all of you lore-lovers, Howling Abyss is a map located in Freljord, which have been teased through the use of journal-type entries (kind of like how both Quinn/Valor and Zac were revealed). Nothing major, but quite interesting (here’s hoping for a Zaun or Noxian-based map in the future! 10v10 anyone?)
So, what’s all in Howling Abyss? As stated before, it’s pretty much a frozen version of Proving Grounds, but the visuals are made to make you feel slightly more insignificant. You still get 2 lane turrets, an inhibitor unit, 2 nexus turrets, and your nexus. Turrets and bush areas are now towering over your champion, and you still don’t get the ability to recall. Additionally, a few items have been switched in and out, but that’s pretty much the extent of difference that Howling Abyss has over Proving Grounds.
To keep up with the latest PBE stuff, you can check out the official League of Legends PBE forum here!