Welcome to another installment of Weekly League, where we’ll be going over some of the major changes being tested right now in the League of Legends Public Beta Environment (PBE)! Though we won’t be able to go over all of the changes being implemented for release, we will be detailing some of the more exciting ones that can prove game changing!
Customizable item in-client item builds are being tested right now! You’ll be able to create an item list on your profile through the Item Sets tab, so you can make any item sets before starting any matches. So, how do these things work? Well, when you select the Item Sets tab, you’ll be taken to the in-game item store, where you’ll find the familiar shop user interface (UI). From there, you’ll be able to drag items into a second column, and then you’ll be able to name each “block” to better recognize which build you’re using. Six items can be fit with each block, so you’ll be better able to create multiple sets of items within one item set. Additionally, there is no technical limit on how many item sets you can build, so you can build how ever many you would like! Before, there was a feature that was intended to link item sets with specific champions, but now, that feature was taken out. Now, you’ll be able to access all of your item sets by clicking on the Recommended Items tab in the store, after which you’ll be presented with a menu of all of your item sets to choose from. With this feature, you’ll probably be able to spend less time in the store, making item buying much faster and streamlined (assuming you have a game plan to begin with).
Additionally, for the ARAM map Howling Abyss, a re-roll option is being implemented. In ARAM matches, you’re randomly assigned a champion that you have access to, so any champion you have bought or is free during that week could be one that you play on Howling Abyss. Of course, there are times in which you just don’t want to play a particular champion, so now, re-roll is now an option.
Of course, it should be noted that you can’t spam the re-roll option until you get your intended champion. A system will be in place to give you a certain number of re-roll points every time you play Howling Abyss, win or lose. You’ll be able to save these points, up to a cap, and use them to re-roll in future games. Additionally, if someone does dodge a game, your re-roll points will be refunded to you. This feature is a bit buggy at the moment, but you’ll get up to 2 re-rolls at any time for the price of 400 points at the cap.
In other news, we do have our first impressions on the remakes of both Sejuani and Trundle, as well as first impressions for the upcoming champion, Lissandra.
For Sejuani’s remake, her modified moveset is relatively similar to her current/old one. She has a wide variety of slows, but she also has a short knock-up now. It’s quite easy to build her to be quite tanky, though her jungle potential is a bit iffy right now. Nevertheless, she’ll serve as a better crowd-control champion than her current form right now.
In terms of Trundle’s remake, we’re quite impressed. His Q ability, Chomp, is surprisingly powerful, and it has proven a great asset to take down turrets quickly and efficiently. His modified ability is also quite useful, however, we’ve found champions to be able to outrun Trundle easily during the early phases of the game. In late game, however, Trundle shines tremendously. His ultimate allows him to quickly take down tanks, as it drains nearly a quarter of their health, and 40% of their armor/magic resist over four seconds.
For Lissandra, she’s quite an interesting character. Just like Sejuani, she carries quite a bit of slows, and in fact, her moveset is based around slows. Her passive allows her to use any ability for free every 18 seconds, but if she hits an enemy with a movement-lowering ability (a.k.a. all of her abilities), she can take off 1 second off her passive’s cooldown. Additionally, her ultimate allows her to have a Zhonya Hourglass-esque effect if she targets herself, or a major stun if she targets an enemy champion. This helps to serve teamfights in which enemy champions run close together, or if you’re just aiming to pick off a single champion. Overall, she seems like a potentially game changing champion, however, she’s quite squishy during the early phases of the game. Nevertheless, just like Sejuani, she’ll serve as a good source of crowd-control in terms of slowing and rooting enemies.
To keep up with the latest PBE stuff, you can check out the official League of Legends PBE forum here!