|Passive – Get Excited!: Jinx gains a massive movement speed boost whenever a champion or tower that she’s recently attacked is killed or destroyed. This boost decays over time.|
|Q – Switcheroo!: Jinx swaps weapons:
Fishbones, the rocket launcher: Jinx’s basic attacks consume mana but gain increased range and deal increased damage to her target and nearby enemies.
Pow-Pow, the minigun: Jinx’s basic attacks grant attack speed for a short duration, stacking up to three times. Stacks fall off one at a time once Jinx stops attacking.
|W – Zap!: Jinx snaps off an electrical blast that deals damage to and slows the first enemy hit.|
|E – Flame Choppers!: Jinx throws out a line of snare grenades that detonate after a few seconds, lighting nearby enemies on fire. Enemy champions who walk over a grenade will cause it to detonate early, rooting them briefly.|
|Ultimate – Super Mega Death Rocket!: Jinx fires a global rocket that gains damage as it travels. The rocket explodes on the first enemy champion hit, dealing damage to the target and all nearby enemies based on a percentage of their missing health.|