Welcome to the (short?) return of Weekly League, where we’ll detail some of the most major changes incoming to the live servers from the Public Beta Environment tests. Although we can’t detail every change, we’ll focus on some of the most highly anticipating changes, including new champions, items, and maps.
We have officially tested the upcoming marksman, Jinx, the Loose Cannon, and consider our initial impression, well, impressed! Jink carries an incredible potential to be a lane bully with two different gun types, a good slow/snare, long-range slow ability, and a global ult similar to Ashe’s ultimate.
First off, Jinx has a passive (Get Excited!) that grants her a massive speed boost upon killing a champion or tower, which gives her the ability to dive in and dive out with ease. It doesn’t seem much, but it comes in quite handy when assassinating champions, chasing down a line of enemies, or sneaking a kill on a turret. Note that this passive can also activate if Jinx assists in the kill or the tower destruction, but you’ll have a 3 second time span.
Her Q ability, Switcheroo!, allows her to change weapons. Her primary weapon is a machine gun-esque gun that allows her to gain attack speed with each attack, up to 3 stacks. The other weapon is a rocket launcher-esque gun that increases her attack range and deals additional damage to both the target and surrounding enemies. While in the rocket launcher state (Fishbones), each attack will consume mana.
Her W ability, Zap!, gives her a fairly long ranged projectile that slows and reveals the first enemy hit.
Her E ability, Flame Chompers!, gives her 3 mines that can root any enemy that sets it off, as well as deal magic damage over a short duration. If no one sets off the chompers within 5 seconds, then they’ll detonate automatically. Note that minions cannot set off these chompers, but can be affected by the damage once they do explode.
Lastly, her ultimate ability, Super Mega Death Rocket!, is a global ult that can inflict damage based on the distance traveled. It deals a flat rate damage plus 25% of the enemy’s missing health to the first enemy champion hit, as well as inflicting 80% of the damage to nearby enemies.
Compared to the last champion release, Lucian, Jinx is a much easier champion to play. We got Switcheroo! first, and it has allowed us to continually farm and poke enemy champions with ease. We didn’t use Zap! too much at first, although it did come in handy when we were either running from or to enemy champions. Flame Chompers! was also particularly useful, as its range is fairly large, which could interrupt jungle ganks or put an obstacle in the way of fleeing or chasing champions.
The damage scaling is also quite incredible. Fishbones in itself grants you 110% damage per hit right off the bat, Zap!’s ratio is 140% of your total attack damage in addition to its base damage amount, Flame Chompers! has a relatively high base damage pluse 100% ability power scaling, and Super Mega Death Rocket! can deal up to 500 + 100% of your bonus attack damage in addition to up to 35% of the enemy’s missing health when maxed out.
When laning with Jinx, you’ll want to have a support that can heal you, so champions like Soraka and Sona are ideal. Although you may want to opt for someone with a little more crowd control like Taric, you won’t necessarily need support champions like those since you carry your own set of useful crowd control abilities (but more can’t hurt, right?). She is rather squishy though, so a champion that can at least heal her is essential.
Jinx will also have a Mafia-branded skin, although in our opinion, she doesn’t look very… Mafia-ish. Nevertheless, her new skin does come with new animations and effects, so heck, why not?
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